Wednesday, September 17, 2008

rought concept art for Film project

Caverns that lead to the cave where our hero's friend is holding up.
More caverns.
Entrance to the cave
Here is a rough of how I want the inside of the jungle to look. Im trying to get a feel for it, But for sure when its made it needs to look dark and like very few bits of light from above.
More inside the jungle. I think more debre on the ground will help create atmosphere.
Close up of the entrance to the jungle.
This is a rough of the outside of where our hero, will land his ship inside for protection and cover.
This is the view from the inside of the landing site

Quick studies to how some of the vegitation should look in detail.
Here is a view from the outside of the landing site, here you will see a fallen tree and where our hero will see his buddies back pack, and wonder where he could be.


Hey everyone, here is the recent 2d work that I have been working on for the "Rescue Mission" film project. These are rough layouts for how most of the scenes should look like. I will be posting constantly as this project is finally going to get moving.

Friday, September 5, 2008

chalk art

This one is a redition of cinderella, i work on this one with mayra again, and we were commissioned to do it to boost sales at a shopping center.
this one is recreation of michelangelos work I did this one with Mayra Martinez and Dexter.
This one was done at the pasaden chalk festival with the help of mayra, and gison.
This one is a redition of cinderella, i work on this one with mayra again, and we were commissioned to do it to boost sales at a shopping center.

This one here is the most recent one, where me, azenith guecco, and jadyn ngo.

Thursday, August 28, 2008

monster_update




update, really trying to get a feel for this monster. Im hoping to finish the normals for him soon then give him some nice color.

Monday, August 18, 2008

Bet Trailer

Hey everyone, just found the trailer that I got a chance to work on at the awsome Titmouse.inc. Take a look.

Sunday, August 17, 2008

more normals







Here is today's update on the normals for this monster. Things are beginning to look up.

Saturday, August 16, 2008

normal mapping goodness

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Hello all,
Sorry I haven't been updating my blog. My home was broken into 3 weeks after last semester, and I've been putting the pieces together since then. And so finally I've been able to get another laptop and get some work done. Here is an updated version of the monster, that I have been working on for a mod of half life 2. I've been working to perfect how the normals and uv's work together while keeping the poly count low. Any critiques would be appreciated.

Monday, June 23, 2008

current modeling reel

Hey everyone, here is my current demo reel. Hope you like.