Saturday, August 16, 2008

normal mapping goodness

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Hello all,
Sorry I haven't been updating my blog. My home was broken into 3 weeks after last semester, and I've been putting the pieces together since then. And so finally I've been able to get another laptop and get some work done. Here is an updated version of the monster, that I have been working on for a mod of half life 2. I've been working to perfect how the normals and uv's work together while keeping the poly count low. Any critiques would be appreciated.

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