Friday, October 17, 2008
Clean the World gameplay
Hey everyone, I finally managed to get some gameplay footage of the game that ME, Terry Wong, Mehmet Akkurt, and James Methvin created this past summer for Imagine cup. Here I created all the puppets and did all the animation. Terry did the color design and line work, as well as the UI and level design. Our awsome programmers did the codeding which was a pain in the butt. Hope you guys got to play a version of it, if not just enjoy the video.
more crash site development
Wednesday, October 15, 2008
Sunday, October 12, 2008
Wednesday, September 24, 2008
Wednesday, September 17, 2008
rought concept art for Film project
Caverns that lead to the cave where our hero's friend is holding up.
More caverns.
Entrance to the cave
Here is a rough of how I want the inside of the jungle to look. Im trying to get a feel for it, But for sure when its made it needs to look dark and like very few bits of light from above.
More inside the jungle. I think more debre on the ground will help create atmosphere.
Close up of the entrance to the jungle.
This is a rough of the outside of where our hero, will land his ship inside for protection and cover.
This is the view from the inside of the landing site
Quick studies to how some of the vegitation should look in detail.
Here is a view from the outside of the landing site, here you will see a fallen tree and where our hero will see his buddies back pack, and wonder where he could be.
Hey everyone, here is the recent 2d work that I have been working on for the "Rescue Mission" film project. These are rough layouts for how most of the scenes should look like. I will be posting constantly as this project is finally going to get moving.
More caverns.
Entrance to the cave
Here is a rough of how I want the inside of the jungle to look. Im trying to get a feel for it, But for sure when its made it needs to look dark and like very few bits of light from above.
More inside the jungle. I think more debre on the ground will help create atmosphere.
Close up of the entrance to the jungle.
This is a rough of the outside of where our hero, will land his ship inside for protection and cover.
This is the view from the inside of the landing site
Quick studies to how some of the vegitation should look in detail.
Here is a view from the outside of the landing site, here you will see a fallen tree and where our hero will see his buddies back pack, and wonder where he could be.
Hey everyone, here is the recent 2d work that I have been working on for the "Rescue Mission" film project. These are rough layouts for how most of the scenes should look like. I will be posting constantly as this project is finally going to get moving.
Friday, September 5, 2008
chalk art
This one is a redition of cinderella, i work on this one with mayra again, and we were commissioned to do it to boost sales at a shopping center.
this one is recreation of michelangelos work I did this one with Mayra Martinez and Dexter.
This one was done at the pasaden chalk festival with the help of mayra, and gison.
This one is a redition of cinderella, i work on this one with mayra again, and we were commissioned to do it to boost sales at a shopping center.
This one here is the most recent one, where me, azenith guecco, and jadyn ngo.
this one is recreation of michelangelos work I did this one with Mayra Martinez and Dexter.
This one was done at the pasaden chalk festival with the help of mayra, and gison.
This one is a redition of cinderella, i work on this one with mayra again, and we were commissioned to do it to boost sales at a shopping center.
This one here is the most recent one, where me, azenith guecco, and jadyn ngo.
Thursday, August 28, 2008
monster_update
Monday, August 18, 2008
Bet Trailer
Hey everyone, just found the trailer that I got a chance to work on at the awsome Titmouse.inc. Take a look.
Sunday, August 17, 2008
Saturday, August 16, 2008
normal mapping goodness
t
Hello all,
Hello all,
Sorry I haven't been updating my blog. My home was broken into 3 weeks after last semester, and I've been putting the pieces together since then. And so finally I've been able to get another laptop and get some work done. Here is an updated version of the monster, that I have been working on for a mod of half life 2. I've been working to perfect how the normals and uv's work together while keeping the poly count low. Any critiques would be appreciated.
Monday, June 23, 2008
Thursday, May 8, 2008
boss turnaround
Here are is a turnaround of the monster that I built for a game project that I have been working on, with a few other artist and a team of programmers. It was designed by Terry Wong
Tuesday, March 11, 2008
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